There is teamwork required for Hub quests as these ramp up in difficulty quickly, and the Village Quests can ease newer players in gently. The first time you fight a Magnamalo – the monster featured on the main game cover art – is a standout in a game full of them. The Rampage Quests are a fun distraction but they won’t be a game-changer for the series going forward.īut Monster Hunter Rise is still an excellent Monster Hunter game, full of those exact moments fans have come to expect. And that’s partly because Rise doesn’t offer too much in the way of new things, and what is here suffers graphically in comparison. It felt alive, whereas Kamura feels a bit lifeless.īut that’s the biggest criticism Monster Hunter Rise isn’t quite Monster Hunter: World. On the Xbox Series X|S transitioning between screens in the village is instantaneous but it begs the question of do they even need to be there in the first place? By comparison, Astera village from World was much larger, more interactive and on multiple levels. One area where there are loading screens is in the new hub area, Kamura Village. Foliage and flora is lacking in areas that should be teeming with it, and the Lava Caverns area just feels a bit lifeless as well. Gone once again are the loading screens in each of the game’s areas similar to World but, unlike that game, these areas feel much more sparse in comparison. This feels like a limitation to Monster Hunter Rise as it is essentially a port from a Nintendo Switch game. And it is also fun to see three or four monsters lined up together annoyingly though, defeat one and their carcass just fades out of existence before your eyes. A much faster and more frenetic mode than some veteran players will be used to, they do offer a fun change of place, providing you have a team that knows what they are doing. The fabled Rampage has begun and you will need to repel waves of monsters using turrets, ballistae and more with up to three other players. These take the basic formula of Monster Hunter but add a tower-defence element to it. New gameplay additions for Monster Hunter Rise include Rampage Quests. These look like drawings that would be found inside of caves thousands of years later and are wonderful to look at. When choosing a quest as well, you get some gorgeous hand-drawn looking interpretation of the monster in question. Wirebugs feel like a natural addition to your hunter’s skillset and will be useful from the very moment you have access to them. They can be aimed more vertically or horizontally depending on the button you press and can also be used for easy traversal. The Wirebug can get your hunter in and out of sticky situations with ease by launching a bug in the desired direction and grabbing onto the wire to propel your hunter. These act a lot like the clutch claw introduced in the Monster Hunter World: Iceborne DLC in that they give your hunter a lot more agility. Not only that, but you can also refuel with potions, rations and even sharpen your weapon whilst on dog-back.Īnother new animal – or insect at least – is the Wirebug. Palamutes cannot be given roles, preferring to just help out dishing out the damage, but they can be mounted and rode around the five areas, saving your precious stamina. The Palicoes can be given specific roles to help you out, whether that be gathering items, setting traps or just working as an all-out offensive. Both of these are on hand to assist you during Village quests. These are meant to be played in multiplayer, and it is these that will provide the bulk of your time within Monster Hunter Rise.Ĭombat Palicoes also make a return, but this time canine-like Palamutes join in the fun. Gathering Hub quests can still be completed in solo play but are far harder on your own. Village quests are the more basic, designed for single player with no multiplayer interactions allowed. Quests are split into two tranches: Village and Gathering Hub. Once again expertly tailored for newcomers and old-hands alike, Rise does change-up the formula somewhat from World. The basic cycle of hunting monsters, gaining loot, turning loot into better weapons to then hunt bigger and badder monsters is the framework for any Monster Hunter game, and in Rise it is no different.
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